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1920s Investigator Companion (Call of Cthulhu Roleplaying) [Herber, Keith] on desertcart.com. *FREE* shipping on qualifying offers. 1920s Investigator Companion (Call of Cthulhu Roleplaying) Review: The 20s at your Fingertips - This book is EXTREMELY helpful if you don't want to do a ton of research on the 20s right off the bat. If I had known about this prior to being introduced to CoC, I would've bought it just for the information value. There is a lot of good general information that is meant to paint the most accurate picture possible of the era possible -- political climate, popular trends, technology, science, medicine, the list goes on. Plus, there are lists of occupations, weapons, and vehicles with appropriate stats for the game. This means you won't have to make up CoC stats all by yourself; if you're a keeper it provides a benchmark you can use to tweak stats at your leisure. In short, if you want to avoid Wikipedia and a half-dozen other sites which may drive you to Cthulhean depths of insanity before you even start playing, this is a great 1920s resource to get you started! Review: I'm terribly mad! - Not angry, but insane. This booklet is an incredible supplement to the core rulebook, featuring literally everything you can do in the 1920's as an investigator. It's easy to mix-and-match to create custom occupations as well. The book also contains the standard character creation sheets in the back and the guide to creating characters as well. Please note that this is a supplemental book and does not go in-depth to what the character traits are (the core rulebook does, obviously), but does include trait bonuses and penalties. This book also contains sections on fashion, weaponry, auto-transportation, and their monetary value. The weaponry section does not include stats for the weapons but does include monetary value, the core rulebook does. So in order to play an adventure in the 1920's, I recommend bringing both books with you.
| Best Sellers Rank | #2,238,091 in Books ( See Top 100 in Books ) #86 in Call of Cthulhu Game |
| Customer Reviews | 4.6 4.6 out of 5 stars (56) |
| Dimensions | 8.2 x 0.4 x 10.9 inches |
| Edition | 4th |
| ISBN-10 | 1568822804 |
| ISBN-13 | 978-1568822808 |
| Item Weight | 11.9 ounces |
| Language | English |
| Print length | 132 pages |
| Publication date | July 2, 2007 |
| Publisher | Chaosium |
C**.
The 20s at your Fingertips
This book is EXTREMELY helpful if you don't want to do a ton of research on the 20s right off the bat. If I had known about this prior to being introduced to CoC, I would've bought it just for the information value. There is a lot of good general information that is meant to paint the most accurate picture possible of the era possible -- political climate, popular trends, technology, science, medicine, the list goes on. Plus, there are lists of occupations, weapons, and vehicles with appropriate stats for the game. This means you won't have to make up CoC stats all by yourself; if you're a keeper it provides a benchmark you can use to tweak stats at your leisure. In short, if you want to avoid Wikipedia and a half-dozen other sites which may drive you to Cthulhean depths of insanity before you even start playing, this is a great 1920s resource to get you started!
T**D
I'm terribly mad!
Not angry, but insane. This booklet is an incredible supplement to the core rulebook, featuring literally everything you can do in the 1920's as an investigator. It's easy to mix-and-match to create custom occupations as well. The book also contains the standard character creation sheets in the back and the guide to creating characters as well. Please note that this is a supplemental book and does not go in-depth to what the character traits are (the core rulebook does, obviously), but does include trait bonuses and penalties. This book also contains sections on fashion, weaponry, auto-transportation, and their monetary value. The weaponry section does not include stats for the weapons but does include monetary value, the core rulebook does. So in order to play an adventure in the 1920's, I recommend bringing both books with you.
M**T
A good resource if you're brand new to the game and ...
A good resource if you're brand new to the game and really want some guidance for the 1920 era, but it isn't necessary. The book includes information on some 20s culture and a list of professions with characteristics for investigators.
B**X
A perfect sourcebook for player's
The 1920's investigators companion is the perfect sourcebook for Call of Cthulhu player's.The book offers a great source of information that aides the player's and keeper(gamemaster).The book offers a wealth of knowledge,from the background of the 1920's to becoming an investigator,occupations and skills.Equipment,vehicles and mundane information really helps with bringing the 1920's to life.I highly reccomend thi book for all it's knowledgeable refrences that helps with the 1920's itself.This is a book that should be amongst anyone's Call of Cthulhu collection,for it will be of great use. Don't pass this book by.Wether your a player or a keeper(gamemaster),this book is great to have,especially when prepariing to descend into the mythos and the 1920's.
J**R
Exactly what I wanted
This was a gift. It was exactly as described. I would recommend purchasing from this seller!
C**L
Just remember, the NFA wasn't passed until 1934. ...
Just remember, the NFA wasn't passed until 1934. That means you could legally buy a Thompson and probably could get a m1918 if you could contact the manufacturer. Even after the NFA, you could buy it, you just had to pay a $200 tax stamp and have a background check by the feds.
G**.
Invaluable Resource
An excellent resource for anyone who plans on setting a CoC campaign in the twenties. Pretty much a must-have for players of the era who aren't history buffs.
J**Y
Great Reference
Very well written and well worth the price for any Cthulhu player. You need this on your shelf. There is no such thing as too much information.
D**H
This slim, volume focuses almost exclusively on the USA in the 1920s. The professions given for players make good backgrounds for NPC’s.
C**I
...e poi me lo sono visto scodellare davanti proprio su Amazon, in edizione nuova di pacca e ad un prezzo assolutamente congruo, rispetto alle scellerate richieste che molti "venditori" sul web avanzano per copie in condizioni Ecce Homo (eh, ma sono oriGGinali anni '80, vuoi mettere?). Modulo di ambientazione a mio parere fondamentale per far sì che il giocatore di Call of Cthulhu, specialmente se neofita, possa immergersi nell'atmosfera dei Ruggenti Anni '20 delle storie migliori del Solitario di Providence, specialmente se detti giocatori NON sono statunitensi e non sono particolarmente ferrati in storia! Uno degli errori tipici di chi gioca a CoC "Classico" è infatti quello di ragionare in termini assolutamente anacronistici, rispetto alla realtà e alle possibilità del periodo. È vero, ci sono automobili ed aerei, le armi sono "moderne" e ci sono anche il telefono e la radio (almeno procedendo più avanti nel decennio) ma c'è sempre il rischio dietro l'angolo che qualche giocatore (o peggio: qualche master!) se ne esca come i dolori cercando non so quale orpello ovvero, che oblii completamente di attrezzarsi adeguatamente perché pensa che gli anni '20 siano così lontani da noi da essere più simili ad un fantasy medioevale che non all'epoca contemporanea! Con questo manuale si sfatano parecchi miti e si può stare un po' più tranquilli. Certo, dedicare tutte quelle pagine solo al Proibizionismo magari dopo un po' stanca ma... ci sta! Consigliato caldamente per chi vuole giocare con un minimo di realismo anziché trasformare Call of Cthulhu in Dungeons & Dragons con mitra e fucili a pompa.
誰**か
職業特記に追加職業、追加技能だけでなく基本ルルブに載っていなく当時はあったはずの武器などがほぼ収録されていてとても満足。 特に、フルオートライフルであるモンドラゴはあるのとないのとでは戦略の幅が違うので大変重要視してます。 また、基本の方では価格が’まれ’と曖昧な表記になっていたものに関しても価格と弾薬がそれぞれ記載されていて大変役に立っています。 今では必須の一冊です!!
G**E
An invaluble aide for anybody planning to run an RPG in the 1920s (for pretty much any system, not just call of cthulhu).
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